Virgin Games, Inc.
Virgin Games, Inc.
Macintosh, Windows 3.x
Board / Party Game
Monopoly Deluxe is a conversion of the classic board game. The game allows for some user-based rule changes such as money given for landing on "Free Parking".
From Mobygames.com. Original Entry
Subject: Thoughts, observations, and tips
I went into the options and turned off all the animations and sped the token movement up to max. Doing that makes an entire game playable in about 10-15 minutes if you let the computer roll its own dice (but see below). Choosing to "save as default" in the options will save the changes permanently in a secret file that Internet Archive maintains for you. That's awesome, but I haven't been able to figure out how to undo it if you make a mistake, so proceed carefully.
For the quickest game: choose "official rules" (limited housing supply, no free parking bonus). It is impossible to hit the "collect rent" button fast enough if the computer rolls its own dice, so also check the "auto rent" box in the rules window. You can turn off the computer rolling on or off with F2 -- consider doing so before accepting a trade if the housing stock is low, as the computer might buy all the remaining houses before you get a chance. (The purchase is locked in when the dice pass.) If more than one player tries to buy the last house(s) as part of the same turn, the game will auction them off instead.
To make trades, double-click on players' tokens in the right-hand pane to open up their inventory window in the center of the board. Highlight the first property to trade in the sender's inventory, then click on the player token in the inventory window of the player who will receive it. Repeat until the trade is ready, then click "propose." Money and jail cards can be traded the same way. I usually leave the players' inventories open in the center of the board throughout the game to keep track of who owns what, because the game is bad at showing you that otherwise.
About the only difference I've noted between setting the computer on "calculator" intelligence (lowest) and "386mhz" (highest) is whether or not the computer pays to get out of jail immediately (no on lowest setting, yes on highest). It doesn't seem to materially affect the computer's evaluation of trade proposals. In fact, even at the highest AI levels, the computer's ability to evaluate trades and property is pretty broken. You can set up a trade that offers to buy a property outright from a computer player for $500 or less and the computer will often accept it, even if it results in you obtaining a monopoly. (This may prompt the computer players to make trades among themselves to create their own monopolies, though.) If you decline to buy a property when you have the chance and the game goes to auction, the computer will often either sit out bidding completely or stop bidding at less than half of the property's mortgage value, so you can buy up most properties at a fraction of full price, often as low as $1.
If you choose not to abuse those bugs, when the last property is purchased, the computer will almost always propose a multilateral trade that gets everyone involved at least one monopoly. (The computer considers the two utilities a monopoly.) The game is programmed to offer the human player the best side of such a trade (often the reds or oranges if you have at least one of them and something else to trade with), so consider accepting that first trade. The computer will continue to offer trades every few turns if possible to try to get even more monopolies consolidated in a player's (computer or human) hands. This is because the game wants to move quickly to the "building phase" where players start buying up houses and hotels. Building up your monopolies whenever possible is what keeps the game from going on forever.
In addition to the logic bugs above, there are several bugs that effectively crash the game outright. A computer player who doesn't have $50 on hand when it has to pay to get out of jail will put the game in an inescapable loop. So will the computer trying to sell a hotel when there aren't at least 4 houses available. So will certain times when the computer trades with another computer player while one owes the other rent. So will about a dozen other things -- I'm surprised this was actually commercially-distributed!
Still, if you can resist taking advantage of the computer's inability to value properties, it makes for a decent Monopoly game with some mild-to-moderate challenge. (I usually play 3- or 5-player games against computer opponents, always going last so as to give myself an additional obstacle to overcome.) Good luck!
Subject: Great Game
Subject: Nice game
Subject: How the game starts?
Subject: No Sound; Different
Subject: Free Download
< href="https://archive.org/details/@werose" >game
Subject: No Sound
Subject: A Few Glitches
Subject: Great Game
Subject: How to play
You have to press f1 to get the option to start a new game.